What kind of zombies are in left for dead 2




















It works like this: a team of four Survivors face off against a team of four Infected over the course of a campaign, alternating roles between rounds.

The Survivors proceed through the map as normal, fighting off hordes of common zombies and completing objectives to reach the safe room. Yet instead of the AI Director controlling all of the enemy Intelligence, real players on the Infected team step into the shoes of the Special Infected. That means you can end up playing as the Boomer, Spitter, Hunter, Jockey, Smoker, Charger and yes, even the Tank over the course of a match.

The ultimate goal as an Infected player is to disorient, pin and kill off all of the Survivors so that you can end their run as early as possible. This is because as they progress through the map, each player is constantly earning points, and the Survivors will get an extra 25 each for making it inside of the safe room and locking the door.

The beauty of this points system is that it gives each campaign an exquisite ebb and flow. Shop Merchandise Now. Shop For Left 4 Dead 2 Merchandise.

Low Violence: Low Violence Version. Add to Cart. Bundle info. Add to Account. View Community Hub. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan.

You'll be putting these weapons to the test against or playing as in Versus three horrific and formidable new Special Infected. This improved Director has the ability to procedurally change the weather you'll fight through and the pathways you'll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play.

New Story. New dialogue. Five expansive campaigns for co-operative, Versus and Survival game modes. An all new multiplayer mode. Uncommon common infected. AI Director 2.

Stats, rankings, and awards system drives collaborative play. Mature Content Description The developers describe the content like this: Left 4 Dead 2 features intense violence, blood and gore including decapitation or dismemberment of zombie-like creatures and some strong language.

You should learn to avoid walking too close to high areas or learn to move in erratic patterns when traveling in the open. The most alien looking zombie of Left 4 Dead 2 this zombie type has mutated stomach juices that have warped the body and a gaping jaw that allow her to spit acid at enemies leaving behind pools of the corrosive substance. Again, her attacks can be avoided, but for a group of players pinned down or someone under the effects of a Jockey, her spit can be lethal.

The Tank is the awful realization of what would happen if the Hulk ever became infected with the zombie virus. This colossal zombie has the most health of any infected and packs a powerful wallop with his giant fists.

Its most devastating ability is being able to knock around large objects like cars or dumpsters that can drop groups of players instantly. A well-coordinated team with enough ammo, distance, and supplies can take down a tank easily enough. But throw in a horde of commons, Boomer bile, Spitter acid, Smoker tongues, Hunter pounces, Charger rushes, and Jockey hijacking, and it can wipe out a team with ease.

While you can avoid random encounters, the game creates moments that require you to face off against waves of tanks before you can proceed, which makes the end game a horrible experience for those low on health and supplies.

The Tank is one of the most dangerous Left 4 Dead zombies up close due to its punches. Being at a distance is moderately safer if you can avoid the chunks of concrete he throws.

Once a Tank is found you want to avoid dumpsters, cars, and other movable objects as he can knock them around to take out entire teams. The best tactic is to set it on fire and use explosives to stun him momentarily while putting as many bullets into its body as possible. Arguably the scariest zombie in the franchise, the Witch is a lithe zombie who will either lie passively on the ground or roam the map.

The Witch will remain passive unless startled by a player due to proximity, gunfire, or explosions. After being activated she becomes a screeching juggernaut intent on killing the one who woke her, which she can easily do in a single hit on higher difficulties. The Hunter is the only Special Infected that can remain absolutely silent.

In Left 4 Dead 2 , they can be killed with a melee weapon while in the state of pouncing by aiming upwards and hitting, although this is fairly difficult, as timing is vital and it's easier to kill them from a distance with a high-powered primary weapon.

The Smoker is an ambush class that can strangle Survivors with their long tongue, similar to Half-Life 's Barnacle. The help of another Survivor is required to escape from a Smoker's hold There's a short delay before it starts to drag you, during which a shotgun blast may kill it in easy, and doing so successfully grants an achievement.

As the name implies, Smokers emit smoke when killed to impair Survivors' vision. A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag players that he has captured with his tongue towards himself, though he remains stationary and cannot move.

The Smoker is also momentarily paralyzed for a few seconds after having his tongue removed from his captive by another Survivor. In Left 4 Dead 2 , the Smoker has six tongues, the addition seems to be cosmetic. The Tank is the biggest and strongest of all the Infected and is reasonably fast, only slowing if hit with large amounts of automatic weapons fire or when lit on fire Versus in Left 4 Dead only and any mode aside Versus on Left 4 Dead 2.

He is the only player-controllable "Boss Infected. The blow can send Survivors off high hazards to their deaths. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun Survivors, dealing the same amount of damage as a punch would. He can also punch large objects e. The fact that the Tank is absurdly tough and it's terrifying amount of damage, combined with its extreme mobility, makes it hard to take out without teamwork or strategies.

Nevertheless, the Tank will die within 30 to 45 seconds if set on fire varying with the difficulty , except in Versus. When controlled by a player, the Tank has a "Control Meter"; unless the player is able to locate and hit one of the Survivors, the Control Meter of the Tank will slowly lessen, and once it runs out, the player will lose control of the Tank to another randomly assigned player or eventually, an AI. When idle, the sound that a Tank makes is heavy breathing.

The Survivors are alerted of an approaching Tank by dramatic music, furious roars and, when they are dangerously close, the screen will start to shake. The Charger's main attack is charging forward and plowing into the Survivors, hence the name.

On a successful charge, he will grab and carry a single Survivor while knocking down the others. Once the Charger has hit a wall or other surface, or after he has run a certain distance, he will begin slamming his captive into the ground and also into the wall and the ceiling if there is one until an ally frees them.

If he misses and hits a wall, he will stumble for a few seconds and becomes vulnerable. If a Charger smashes into anything when not grabbing a survivor, he takes 2 damage instead and is stumbled for 1 second. The Charger can be detected by the Survivors by the warped growling noise he makes. He will announce his charge with a loud bellow.

The Charger appears to have a rocky or calloused surface on his larger right arm, which is what he uses to inflict most of his force when charging, while his other arm appears to have no bones or muscle, flopping around uselessly. Because of his hulking size, the Charger cannot be shoved off with melee, and must be killed in order to release his victim.

If a Survivor has explosive rounds, they will dislodge the Charger from the Survivor and cause him to stumble. Any Survivor that has been knocked out of the way during his charge will fly a considerable distance and slowly stand back up, making the Charger a deadly foe in cramped hallways or near high passageways, but not in open areas. He is also the third strongest special infected — with a whopping health, only losing to the Witch's and the Tank's ; additionally, his melee attacks are very strong and can easily incapacitate a weakened Survivor.

He is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor.

Survivors who are being ridden by the Jockey can attempt to "resist" the Jockey, causing the Jockey to slow and even pause for a second, which allows other players a chance to catch up and knock the Jockey off. Jockeys can ride Survivors into dangerous situations, such as into natural hazards, Witches, or other Infected; a Jockey can also pull a Survivor off a ledge, causing them to become incapacitated, or riding them to their death if they are not resisting.

The Jockey seems to have a spinal disease, similar to kyphosis, giving him a hunched appearance. He also has a maniacal laugh which gives away his location and is constantly twitching, giving him a sort of hyperactive nature.

She possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any Survivors who make contact with it. After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her. The Spitter makes these high-pitched noises that gives away her location. The longer the Survivor stands in it, the more damage the Survivor takes from the goo.

This ability allows the Spitter to aid other Special Infected; for instance, if a Hunter pounces a Survivor, a Spitter can spit upon that Survivor, causing even more damage.



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