Can i tap genesis chamber




















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Throw in three Paradise Mantle s. So, now you've got infinite creature bounce, of course, you have to have an enemy creature to bounce. Well, you can bounce your own creature No, you are completely and utterly wrong. Here's how the combo works, First, you tap Blue creature 1 and 2, and the Crackleburr with Paradise mantle, netting you 3 blue mana.

Then, you play your memnite, a nontoken creature. You pay two blue mana, leaving you with one, and untap your blue creatures and Crackleburr. You return Memnite to your hand. You p I got a question, If I have a bunch of random artifacts in play including this one, and I play march of the machines, would genesis chamber give me more myr tokens because of the other artifacts becoming creatures?

Report Abuse. Use the Genesis Chamber when you play creatures during your turn. Then use the Clock of Omens to tap the Genesis Chamber so your opponents can not generate Myr tokens. This can be real nice if you have two Genesis Chamber in play for you can tap both of them with the Clock of Omens and untap something else.

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Trying to Break Genesis Chamber. Forums Software PC Gaming. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. Previous Next. Guest Guest. Archived from groups: rec. That way, my Myr tokens would boost my Shriekers, and the opponent's tokens would cause them heartache when they died in battle or if they got hit by the Emissary. Also, I had Burden of Greed to also punish them for having the artifacts I gave them.

I had skullclamps for card drawing, Thunderstaffs to protect from the potential Myr attack, and Leaden Myr to help speed stuff out, and to create more artifact boosting and death. Also, the Myr could act as fodder for the Skullclamp. It's a neato concept, but it didn't work. So, that went out for 4 copies of Consume Spirit. It's still a really fragile deck. All the creatures have 1-butts and they just can't replenish quickly enough.

And even though they generate Myr on the way in, those Myr are offset by the opponent's Myr. And, I can't get the creatures out fast enough. Really, the Skullclamp doesn't come into effect fast enough. And also some Mask of Memories, but I haven't had a chance to see those yet. Really, the deck just isn't fast enough. It can't get the creatures out fast enough, gets very quickly overwhelmed, can't hold its resources on the board and can't replenish.

Also, with everyone and their brother running 4 Skullclamps, they get all sorts of free card draw from the Myr. I thought about adding maybe Chimeric Eggs, which can help on defense, but that really seems to break the spirit of the deck.

So, I'm open to ideas. I may add some Nim Shamblers to up the creature count and offer ground defense, as I should be able to sacrifce tokens.



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