Why directx opengl




















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Email ID. Contact No. It is an open-source cross-platform application of interface programming which works on rendering of vector graphics of 2d and 3d graphics.

Active 3 years, 7 months ago. Viewed 36k times. Improve this question. Archmede 6 6 silver badges 18 18 bronze badges. SE a couple years ago. Show 4 more comments. Active Oldest Votes. DirectX comes with way better tools for developing e. As for Windows vs Linux, you have to consider that when there is an actual standard due to marketing and historical reasons for that see Why do game developers prefer Windows? Software Engineering , as I said in the comments , it has its inertia.

About the topic of your discussion, a comment. Improve this answer. Regarding DirectX 12 vs Vulkan, I think it is too early to know, but i don't know. As far as i know different threads are handled by programmers for different tasks. Does Direct3D does this under the hood?

Anyway nice answer. This is also possible in OpenGL, but very very tricky. In DirectX 11 you can also make draw calls, from many threads, which should improve performance, but that's not a common practice.

I think that the last release of UnrealEngine4 does it.



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